Website powered by
Natasha Takasato
Natasha Takasato
Art Outsource Lead @ ArenaNet
Everett, United States

Summary

I am an Associate Art Director / Art Production Manager in the Seattle, WA area. I work both with internal and external outsourcing teams to design, plan and execute concepts, 3D characters, and environments. Internally, I polish, integrate, and track characters that are in game and in progress. I am experienced in the PBR and handpainted pipeline for asset creation which lends a hand in supporting multiple teams both within the studio and in outsourcing.

Skills

Concept Art3D ModelingCharacter ModelingCreature ModelingDigital SculptingTexturingUV MappingRetopologySketchingPBR TexturingGame ArtHand Painted TexturesProductionOutsource{rpdictop

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
Jira
Jira

Productions

    • Video Game
      Ghost of Tsushima
    • Year
      2020
    • Role
      Character Outsource Artist
    • Company
      Sucker Punch Productions
    • Video Game
      Final Fantasy 7: Remake
    • Year
      2020
    • Role
      Outsource Reviewer
    • Company
      Keywords Studios (2018)

Experience

  • Art Outsource Lead at ArenaNet
    US
    June 2023 - Present

  • Associate Art Director at One More Game
    Seattle, United States of America
    September 2022 - May 2023

  • Art Production Manager at One More Game
    Seattle, WA, United States of America
    July 2021 - September 2022

  • Artist, Characters Outsourcing at Monolith Productions
    Kirkland, United States of America
    September 2020 - June 2021

  • Character Outsource Artist at Sucker Punch Productions
    Bellevue, United States of America
    January 2019 - September 2020

    Character Outsource Artist working on Ghost of Tsushima. Working with external outsource teams to create character and environment assets that are brought in house to be polished and integrated in game. Making documentation, confluence pages, and JIRA tickets to help organize character assets for production.

    Internally working with character, tech art, cinematics, and production teams to get assets integrated in game.

    Projects:

    Ghost of Tsushima

    Ghost of Tsushima: Legends

  • Associate Character Outsource Artist at Keywords Studios - Lakshya Seattle
    Redmond, United States of America
    August 2018 - January 2019

    Associate Character Outsource Artist at Keywords Studios. Receiving, reviewing, fixing, and polishing character assets such as armor, weapons, hair, and other character related pieces to bring them to the level of quality required for release.

    Projects:

    Oculus Home VR

    FF7:Remake