I am an Associate Art Director / Art Production Manager in the Seattle, WA area. I work both with internal and external outsourcing teams to design, plan and execute concepts, 3D characters, and environments. Internally, I polish, integrate, and track characters that are in game and in progress. I am experienced in the PBR and handpainted pipeline for asset creation which lends a hand in supporting multiple teams both within the studio and in outsourcing.
Character Outsource Artist working on Ghost of Tsushima. Working with external outsource teams to create character and environment assets that are brought in house to be polished and integrated in game. Making documentation, confluence pages, and JIRA tickets to help organize character assets for production.
Internally working with character, tech art, cinematics, and production teams to get assets integrated in game.
Projects:
Ghost of Tsushima
Ghost of Tsushima: Legends
Associate Character Outsource Artist at Keywords Studios. Receiving, reviewing, fixing, and polishing character assets such as armor, weapons, hair, and other character related pieces to bring them to the level of quality required for release.
Projects:
Oculus Home VR
FF7:Remake