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[WIP] Bugsaurs Update 1

Work In Progress / 06 August 2018

I am back from a short break with family visiting and am working on my next project "Bugsaurs" by concept artist: Jaemin Kim https://www.artstation.com/artwork/nn4Zr

This concept really drew me in because of the ingenious use of bug parts and shapes to make a very unique creature concept. So far I am done getting all of the major parts in but still need to get a few of the arms up to the secondary level of detail. Here are a few screenshots and different angles that are from a bit earlier in the sculpt. 




[WIP] Sailor Moon Update 5

Work In Progress / 14 July 2018

Been slacking on updating this blog but I have started the texturing phase of this character. Her final poly count is around 21k right now for everything and I have brought her in to Marmoset and Substance Painter to get to work on finishing her up. Very excited to see it all starting to come together. Looking back on the first iterations I posted are both wonderful and horrible to see how it has progressed. 

Hoping to have this finalized and posted next week! Marmoset is kind of chugging right now so I'm not giving more angles at the moment x_x

Concept: Moize Opel https://www.artstation.com/artwork/wmKvg


[WIP] Sailor Moon Update 4

Work In Progress / 12 June 2018

Its been a little while since I updated this project, was working on some freelance in the mean time but I am back at it. Proportions changing quite a bit as I try to find the ideal height for her. She has also gone through another hair change. Made the bangs slightly more realistic. I also decided on the Kaleidoscope Moon Scepter and started a model for it in Maya. 

Next steps are to continue cleaning up and detailing, as well as getting in those final pieces of outfit in there, some bows, etc. and to finish up the scepter's model. 

Also added a fun before/after gif of some of the proportion fixes. Its really funny to see them and how much it improves.